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Future Disconnects |
Turned On… | Learn how our young heroine first became enticed by the world of technology. As usual, a man was to blame. |
Plugged In… | Now that she’s had a taste, the young lady wants a toy of her own. |
Upgrades… | Her first computer is no longer good enough. Time to go shopping! |
Games People Play… | Lost in Cyberspace, playing with strangers. |
Wired… | All hooked up, no place to go. |
Faster and Faster… | She’s really moving now. But where is she going? |
Fraying Edges… | After all that running around, our heroine is starting to show signs of wear and tear. |
Short Circuit… | Ignoring the warning signs, she has a minor meltdown. |
Rewired… | What’s this? How will our young heroine reconnect to the world without getting run over or lost in the shuffle? |
Help her find her way back by contacting our heroine at The Quintessential Q. |